Saturday, January 31, 2026

How video games are made

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Video games are among the most complex creative projects made today. They blend art, storytelling, music, psychology, and cutting-edge technology into one experience. But how exactly does a video game come to life? Behind every jump, explosion, and character dialogue is a long process involving many steps and many skilled people. While every studio has its own workflow, most video games go through several major stages. These stages include but are not limited to, concept development, pre-production, production, testing, and launch. Understanding these stages reveals just how much work goes into the games we love. 

Concept Development: The Spark of an Idea 

Every game starts with an idea. This might begin as a single mechanic such as a setting or a character. During concept development, designers brainstorm the core experience the game will deliver. They consider questions such as: 

  • What genre will the game be? 
  • Who is the target audience? 
  • What platform will it run on; PC, console, or mobile? 
  • What makes it different from other games? 

Out of these early discussions comes a concept document, a short outline describing the game’s themes, features, and overall vision. For larger projects, studios might also create “pitch decks” to present to publishers or investors for funding. 

These ideas usually come from other inspirations, either from real life or other games. Maybe it’s from a love of a certain genre, maybe it’s from a personal story, or maybe it’s a retelling of something.

Pre-Production 

Once the concept is approved, the team enters pre-production, where the game is planned in detail. This is where early ideas become concrete strategies. 

The design team creates a Game Design Document (GDD), which serves as the blueprint for the entire project. It specifies gameplay mechanics, level structure, story arcs, characters, art style, and even how the user interface will look. 

At the same time, the art team produces early sketches, concept art, and style guides. These help everyone imagine what the world and characters will eventually look like. Meanwhile, programmers experiment with small prototypes. These are usually quick, simplified versions of game mechanics used to test whether the ideas are actually fun. 

Pre-production is also where the team decides what game engine to use. Popular engines include Unity, Unreal Engine, and Godot. The engine influences everything from graphics quality to physics interactions. 

This is also where the idea of game mechanics happen- Do they want it to be a choice based game or is there a set path, is it open world or is there a border?

Either choice dictates how a game is perceived, if there are multiple endings then the community aims to find all and choose which one is the original ending- Or if it is a set story then what is the message? 

If it’s open world then players would love to go find easter eggs, little secrets, or side quests such as in Red Dead Redemption 2 or Elden Ring. But if it is a set world, such as Outer Worlds or Dishonored then players are determined to clear each place as they go. 

Production 

Production is the longest and most intense phase. It’s when the game actually gets built. During this stage, different teams work together to bring the vision to life. 

Programming and Systems Development 

Programmers write the code that allows every part of the game to function. This includes: 

  • Gameplay systems (movement, combat, puzzles) 
  • Artificial intelligence for enemies and companions 
  • Physics for collisions, jumping, and object behavior 
  • Networking for multiplayer 
  • Tools to help designers and artists create content more easily 

Coding is often the backbone of game creation, and it happens continuously throughout the project. 

This is the longest step of the process. Coding takes ages, especially when its a single developer of an indie game. 

When it’s a large game company, even when it’s a team working together, they usually go more ambitious and that requires a lot more in depth coding and time. Such as Black Ops 6 and Vanguard where both games were being made at the same time but one needed more time than the other.

Art and Animation 

Artists create the visual elements of the game: characters, environments, props, textures, and special effects. Animators then bring these assets to life with movement. This includes running, attacking, facial expressions, and more. 

For 3D games, characters are modeled, textured, rigged, and animated. For 2D games, artists draw sprites and animations frame by frame or use digital rigs to move character parts. 

Having someone animate on a game is a delicate process. Of course there can be upgrades in future updates but at the time of release, it needs to be appealing to the audiences. 

The style of the game also, again, dictates how it is perceived. A memorable game will always be accompanied by how it looks- Little Misfortune or Sally Face are good examples, or maybe Hollow Knight or Minecraft.

Level Design 

Level designers craft the spaces where the game takes place. They build maps, puzzles, mission structures, and interactive elements. Their goal is to guide the player through the world in a way that is fun, intuitive, and challenging. 

Most times when it’s a puzzle map- say We are here or A Way Out where both also give lore and backstory to further please the audiences. 

Or maybe a puzzle wants to mess with your mind, like Superliminal or Viewfinder.

Or maybe, it just wants to be silly, like Untitled Goose Game or Thank Goodness You’re Here!

Writing and Story Development 

Writers develop the narrative structure, dialogue, character backgrounds, and lore. For story-driven games, this can involve entire teams working on branching plots, emotional arcs, and worldbuilding. 

A good story equals a good game. Detroit Become Human is a good example, or maybe Firewatch.

Not every game has to have a story, like Overwatch or Valorant but the community often seeks out information about characters just for fun. 

Sound and Music 

Audio designers create sound effects for footsteps, weapons, ambience, and more. Composers write the musical score, which sets the emotional tone of the game. Voice actors record dialogue for characters. 

All these disciplines must work together seamlessly, which is why communication is critical during production. 

All of these components require time and effort- You can’t just scrape some wood and call it footsteps. 

Foley artists have to watch the gameplay to match the movements, and also match the environment- You can’t have sand sounds on grass. 

Composers have to understand the environment as well, a dramatic song playing while building a house in The Sims simply doesn’t work.

Testing 

No game works perfectly the first time. That’s why games go through extensive quality assurance (QA) testing. Testers play the game repeatedly, searching for bugs. This is anything from characters falling through the floor to missions not completing correctly. 

There are different types of testing: 

  • Functional testing ensures every mechanic works as intended. 
  • Stress testing checks how servers and systems handle large loads. 
  • Playtesting gathers feedback from real players on difficulty, pacing, and enjoyment. 

Developers then fix issues, refine mechanics, and polish visuals until the game feels smooth and stable. 

Launch and Beyond 

When the game is stable enough, it moves to the launch phase. Marketing teams release trailers, demos, and social media campaigns to build excitement. The game is distributed through platforms like Steam, PlayStation Store, Xbox Marketplace, or mobile app stores. 

But the work doesn’t end there. Most games continue to receive: 

  • Patches to fix remaining bugs 
  • Updates that add new features or balance changes 
  • Downloadable content (DLC) 
  • Community support through forums and customer service 

In many cases, especially for online games, development continues for years after release. 

In conclusion, making a video game is a huge collaborative effort that combines creativity, technical skill, and a lot of problem-solving. From the first spark of an idea to the final release, each step requires careful planning and teamwork. Whether it’s a small indie game or a massive blockbuster, the process follows the same basic stages; and the end result is a world players can explore, enjoy, and escape into. 

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